However, Square wasn’t always like that (well, okay, yes they were). “Rehashing sells” has been their motto for the past few years, to the detriment of the JRPG genre as a whole. It’s rare these days to see the Square-Enix name within a mile of anything original. That game is Live A Live, which unfortunately never saw a release outside Japan." There was a time, back in 1994, when Square released the second-best JRPG on the SNES, second only to Earthbound. 5."It’s rare these days to see the Square-Enix name within a mile of anything original. For example, the feudal Japan scenario is largely stealth-based, while the near-future scenario gives you the ability to read people’s minds to learn the info you need to progress. The whole game uses a turn-based combat system, but each character has their own unique twist put on gameplay. Where Live A Live differs from something like Octopath Traveler, is the variation put into each scenario. Live A Live was very much the first RPG to try this kind of storytelling and works as a precursor to titles that have interweaving storylines, like Kingdom Hearts: Birth By Sleep. Just like with Octopath Traveler, you can play through the storylines in any order, but everything comes together in the final scenario. From a caveman named Pogo to a maintenance robot named Cube, these scenarios are set in the same world but span centuries. Live A Live had a profound effect on the RPG genre, especially in terms of its experimental story that weaved together the story of eight different protagonists across time. Octopath Traveler draws heavy inspiration from Live A Live and even has the same number of main characters.
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